Publications
2009 |
Gerken, Jens; Heilig, Mathias; Jetter, Christian; Rexhausen, Sebastian; Demarmels, Mischa; König, Werner A; Reiterer, Harald Lessons learned from the design and evaluation of visual information-seeking systems Journal Article International journal on digital libraries, 10 (2/3), S. 49–66, 2009. Abstract | BibTeX | Links: @article{Gerken2009b, title = {Lessons learned from the design and evaluation of visual information-seeking systems}, author = {Jens Gerken and Mathias Heilig and Christian Jetter and Sebastian Rexhausen and Mischa Demarmels and Werner A König and Harald Reiterer}, url = {https://hci.w-hs.de/pub_lessons_learned_from_the_design_and_evaluation_of_visual_information-seeking_systems/, PDF Download}, doi = {10.1007/s00799-009-0052-6}, year = {2009}, date = {2009-01-01}, journal = {International journal on digital libraries}, volume = {10}, number = {2/3}, pages = {49--66}, abstract = {Designing information-seeking systems has become an increasingly complex task as today s information spaces are rapidly growing in quantity, heterogeneity, and dimensionality. The challenge is to provide user interfaces that have a satisfying usability and user experience even for novice users. Although information visualization and interaction design offer solutions, many informationseeking systems such as online catalogs for libraries or web search engines continue to use outdated user-interface concepts developed decades ago. In this paper, we will present four principles that we identified as crucial for the successful design of a modern visual information-seeking system.These are (1) to support variousways of formulating an information need, (2) to integrate analytical and browsing-oriented ways of exploration, (3) to provide views on different dimensions of the information space, and (4) to make search a pleasurable experience. These design principles are based on our experience over a long period in the user-centered design and evaluation of visual information-seeking systems. Accordingly, we will showcase individual designs from our own work of the past 10 years to illustrate each principle and hence narrow the gap between the scientific discussion and the designing practitioner that has often hindered research ideas from becoming reality. However, most of the times search is only one part of a higher level user activity (e.g. writing a paper). Thus future research should focus on the challenges when regarding search in such a broader context. We will use the final two chapters to point out some of these challenges and outline our vision of an integrated and consistent digital work environment named Zoomable Object-oriented Information Landscape.}, keywords = {design principles, human-computer interaction, information visualization, interaction design, search, semantic zoom, visual information-seeking}, pubstate = {published}, tppubtype = {article} } Designing information-seeking systems has become an increasingly complex task as today s information spaces are rapidly growing in quantity, heterogeneity, and dimensionality. The challenge is to provide user interfaces that have a satisfying usability and user experience even for novice users. Although information visualization and interaction design offer solutions, many informationseeking systems such as online catalogs for libraries or web search engines continue to use outdated user-interface concepts developed decades ago. In this paper, we will present four principles that we identified as crucial for the successful design of a modern visual information-seeking system.These are (1) to support variousways of formulating an information need, (2) to integrate analytical and browsing-oriented ways of exploration, (3) to provide views on different dimensions of the information space, and (4) to make search a pleasurable experience. These design principles are based on our experience over a long period in the user-centered design and evaluation of visual information-seeking systems. Accordingly, we will showcase individual designs from our own work of the past 10 years to illustrate each principle and hence narrow the gap between the scientific discussion and the designing practitioner that has often hindered research ideas from becoming reality. However, most of the times search is only one part of a higher level user activity (e.g. writing a paper). Thus future research should focus on the challenges when regarding search in such a broader context. We will use the final two chapters to point out some of these challenges and outline our vision of an integrated and consistent digital work environment named Zoomable Object-oriented Information Landscape. |
Gerken, Jens; Bieg, Hans-Joachim; Dierdorf, Stefan; Reiterer, Harald Enhancing input device evaluation : longitudinal approaches Inproceedings Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09, ACM Press, New York, New York, USA, 2009, ISBN: 978-1-60558-247-4. Abstract | BibTeX | Links: @inproceedings{Gerken2009, title = {Enhancing input device evaluation : longitudinal approaches}, author = {Jens Gerken and Hans-Joachim Bieg and Stefan Dierdorf and Harald Reiterer}, url = {https://hci.w-hs.de/pub_enhancing_input_device_evaluation_longitudinal_approaches/, PDF Download}, doi = {10.1145/1520340.1520665}, isbn = {978-1-60558-247-4}, year = {2009}, date = {2009-01-01}, booktitle = {Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09}, publisher = {ACM Press}, address = {New York, New York, USA}, abstract = {In this paper we present our experiences with longitudinal study designs for input device evaluation. In this domain, analyzing learning is currently the main reason for applying longitudinal designs. We will shortly discuss related research questions and outline two case studies in which we used different approaches to address this issue. Finally, we will point out future research tasks in the context of longitudinal evaluation methods.}, keywords = {evaluation, laser-pointer, longitudinal data, pointing device, retention task, transfer task}, pubstate = {published}, tppubtype = {inproceedings} } In this paper we present our experiences with longitudinal study designs for input device evaluation. In this domain, analyzing learning is currently the main reason for applying longitudinal designs. We will shortly discuss related research questions and outline two case studies in which we used different approaches to address this issue. Finally, we will point out future research tasks in the context of longitudinal evaluation methods. |
König, Werner A; Gerken, Jens; Dierdorf, Stefan; Reiterer, Harald Adaptive pointing : implicit gain adaptation for absolute pointing devices Inproceedings Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09, ACM Press, New York, New York, USA, 2009, ISBN: 978-1-60558-247-4. Abstract | BibTeX | Links: @inproceedings{König2009c, title = {Adaptive pointing : implicit gain adaptation for absolute pointing devices}, author = {Werner A König and Jens Gerken and Stefan Dierdorf and Harald Reiterer}, url = {https://hci.w-hs.de/pub_adaptive_pointing_implicit_gain_adaptation_for_absolute_pointing_devices/, PDF Download}, doi = {10.1145/1520340.1520635}, isbn = {978-1-60558-247-4}, year = {2009}, date = {2009-01-01}, booktitle = {Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09}, publisher = {ACM Press}, address = {New York, New York, USA}, abstract = {We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction. The intention behind this approach is to improve pointing performance for absolute input devices by implicitly adapting the Control-Display gain to the current user's needs without violating users' mental model of absolute-device operation. First evaluation results show that Adaptive Pointing leads to a significant improvement compared with absolute pointing in terms of movement time (19%), error rate (63%), and user satisfaction.}, keywords = {adaptive pointing, bubble test, control-display gain, distant interaction, hand tremor, laser-pointer, pointing precision}, pubstate = {published}, tppubtype = {inproceedings} } We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction. The intention behind this approach is to improve pointing performance for absolute input devices by implicitly adapting the Control-Display gain to the current user's needs without violating users' mental model of absolute-device operation. First evaluation results show that Adaptive Pointing leads to a significant improvement compared with absolute pointing in terms of movement time (19%), error rate (63%), and user satisfaction. |
Gerken, Jens; Bieg, Hans-Joachim; Reiterer, Harald Investigating longitudinal approaches for pointing device evaluation Inproceedings for Machinery, ACM Association Computing (Ed.): CHI 2009 - digital life, new world : conference proceedings and extended abstracts ; the 27 th Annual CHI Conference on Human Factors in Computing Systems, April 4 - 9, 2009 in Boston, USA, ACM Press, New York, NY, 2009, ISBN: 978-1-60558-247-4. Abstract | BibTeX | Links: @inproceedings{Gerken2009c, title = {Investigating longitudinal approaches for pointing device evaluation}, author = {Jens Gerken and Hans-Joachim Bieg and Harald Reiterer}, editor = {ACM Association for Computing Machinery}, url = {https://hci.w-hs.de/pub_investigating_longitudinal_approaches_for_pointing_device_evaluation/, PDF Download}, isbn = {978-1-60558-247-4}, year = {2009}, date = {2009-01-01}, booktitle = {CHI 2009 - digital life, new world : conference proceedings and extended abstracts ; the 27 th Annual CHI Conference on Human Factors in Computing Systems, April 4 - 9, 2009 in Boston, USA}, publisher = {ACM Press}, address = {New York, NY}, abstract = {In this paper we present our experiences with longitudinal study designs for pointing device evaluation. In this domain, analyzing learning is currently the main reason for applying longitudinal designs. We will shortly discuss related research questions and outline two case studies in which we used different approaches to address this issue.}, keywords = {evaluation, laserpointer, longitudinal, pointing device, retention task, transfer task}, pubstate = {published}, tppubtype = {inproceedings} } In this paper we present our experiences with longitudinal study designs for pointing device evaluation. In this domain, analyzing learning is currently the main reason for applying longitudinal designs. We will shortly discuss related research questions and outline two case studies in which we used different approaches to address this issue. |
Gerken, Jens; Reiterer, Harald Eine Taxonomie für Längsschnittstudien in der MCI Inproceedings Wandke, Hartmut; Kain, Saskia; Struve, Doreen (Ed.): Mensch & Computer 2009: Grenzenlos frei!?, 9. fachübergreifende Konferenz für interaktive und kooperative Medien, S. 163–172, Oldenbourg Verlag, 2009. Abstract | BibTeX | Links: @inproceedings{Gerken2009d, title = {Eine Taxonomie für Längsschnittstudien in der MCI}, author = {Jens Gerken and Harald Reiterer}, editor = {Hartmut Wandke and Saskia Kain and Doreen Struve}, url = {https://hci.w-hs.de/pub_eine_taxonomie_fuer_laengsschnittstudien_in_der_mci/, PDF Download}, year = {2009}, date = {2009-01-01}, booktitle = {Mensch & Computer 2009: Grenzenlos frei!?, 9. fachübergreifende Konferenz für interaktive und kooperative Medien}, pages = {163--172}, publisher = {Oldenbourg Verlag}, abstract = {Während klassische Experimente oder Usability Tests oft nur eine Momentaufnahme darstellen, ermöglichen es Längsschnittstudien auch Veränderungen zu beobachten und zu einem ökologisch valideren Gesamtbild der Gebrauchstauglichkeit zu gelangen. Bislang werden derartige Verfahren aber noch sehr selten in der Mensch-Computer Interaktion eingesetzt. In diesem Beitrag wird auf Basis einer umfangreichen Literaturanalyse eine Taxonomie vorgestellt, die einen Überblick über die vielfältigen Möglichkeiten von Längsschnittstudien ermöglicht. Hierdurch kann sowohl der wissenschaftliche Diskurs verbessert werden, um die bekannten Ansätze weiter zu verbessern, als auch dem praktischen Anwender Hilfestellung in Planung und Durchführung einer Längsschnittstudie gegeben werden.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } Während klassische Experimente oder Usability Tests oft nur eine Momentaufnahme darstellen, ermöglichen es Längsschnittstudien auch Veränderungen zu beobachten und zu einem ökologisch valideren Gesamtbild der Gebrauchstauglichkeit zu gelangen. Bislang werden derartige Verfahren aber noch sehr selten in der Mensch-Computer Interaktion eingesetzt. In diesem Beitrag wird auf Basis einer umfangreichen Literaturanalyse eine Taxonomie vorgestellt, die einen Überblick über die vielfältigen Möglichkeiten von Längsschnittstudien ermöglicht. Hierdurch kann sowohl der wissenschaftliche Diskurs verbessert werden, um die bekannten Ansätze weiter zu verbessern, als auch dem praktischen Anwender Hilfestellung in Planung und Durchführung einer Längsschnittstudie gegeben werden. |
2008 |
Büring, Thorsten; Gerken, Jens; Reiterer, Harald Zoom Interaction Design for Pen-Operated Portable Devices Journal Article International Journal of Human-Computer Studies, 66 (8), S. 605–627, 2008. Abstract | BibTeX | Links: @article{Büring2008, title = {Zoom Interaction Design for Pen-Operated Portable Devices}, author = {Thorsten Büring and Jens Gerken and Harald Reiterer}, url = {https://hci.w-hs.de/pub_zoom_interaction_design_for_pen-operated_portable_devices/, PDF Download}, doi = {10.1016/j.ijhcs.2008.03.005}, year = {2008}, date = {2008-01-01}, journal = {International Journal of Human-Computer Studies}, volume = {66}, number = {8}, pages = {605--627}, abstract = {Maps are currently the most common application domain for ZUIs. Standard techniques for controlling such interfaces on pen-operated devices usually rely on sequential interaction, i.e. the users can either zoom or pan. A more advanced technique is speed-dependent automatic zooming (SDAZ), which combines rate-based panning and zooming into a single operation and thus enables concurrent interaction. Yet another navigation strategy is to allow for concurrent, but separate, zooming and panning. However, due to the limitations of stylus input, this feature requires the pen-operated device to be enhanced with additional input dimensions. We propose one unimanual approach based on pen pressure, and one bimanual approach in which users pan the view with the pen while manipulating the scale by tilting the device. In total, we developed four interfaces (standard, SDAZ, pressure, and tilting) and compared them in a usability study with 32 participants. The results show that SDAZ performed well for both simple speed tasks and more complex navigation scenarios, but that the coupled interaction led to much user frustration. In a preference vote, the participants strongly rejected the interface and stated that they found it difficult and irksome to control. This result enhances previous research, which in most cases found a high user preference for SDAZ, but focused solely on simple speed tasks. In contrast, the pressure and tilt interfaces were much appreciated, which, considering the novelty of these approaches, is highly encouraging. However, in solving the test tasks the participants took hardly any advantage of parallel interaction. For a map view of 600x600 pixels, this resulted in task-completion times comparable to those for the standard interface. For a smaller 300x300 pixels view, the standard interface was actually significantly faster than the two novel techniques. This ratio is also reflected in the preference votes. While for the larger 600x600 pixels view the tilt interface was the most popular, the standard interface was rated highest for the 300x300 pixels view. Hence, on a smaller display, precise interaction may have an increased impact on the interface usability. Overall, we believe that the alternative interaction techniques show great potential for further development. In particular, a redesign should encourage parallel interaction more strongly and also provide improved support for precise navigation.}, keywords = {automatic zoom, map navigation, pda, pressure, sdaz, semantic zoom, small-screen devices, tilt, zoom}, pubstate = {published}, tppubtype = {article} } Maps are currently the most common application domain for ZUIs. Standard techniques for controlling such interfaces on pen-operated devices usually rely on sequential interaction, i.e. the users can either zoom or pan. A more advanced technique is speed-dependent automatic zooming (SDAZ), which combines rate-based panning and zooming into a single operation and thus enables concurrent interaction. Yet another navigation strategy is to allow for concurrent, but separate, zooming and panning. However, due to the limitations of stylus input, this feature requires the pen-operated device to be enhanced with additional input dimensions. We propose one unimanual approach based on pen pressure, and one bimanual approach in which users pan the view with the pen while manipulating the scale by tilting the device. In total, we developed four interfaces (standard, SDAZ, pressure, and tilting) and compared them in a usability study with 32 participants. The results show that SDAZ performed well for both simple speed tasks and more complex navigation scenarios, but that the coupled interaction led to much user frustration. In a preference vote, the participants strongly rejected the interface and stated that they found it difficult and irksome to control. This result enhances previous research, which in most cases found a high user preference for SDAZ, but focused solely on simple speed tasks. In contrast, the pressure and tilt interfaces were much appreciated, which, considering the novelty of these approaches, is highly encouraging. However, in solving the test tasks the participants took hardly any advantage of parallel interaction. For a map view of 600x600 pixels, this resulted in task-completion times comparable to those for the standard interface. For a smaller 300x300 pixels view, the standard interface was actually significantly faster than the two novel techniques. This ratio is also reflected in the preference votes. While for the larger 600x600 pixels view the tilt interface was the most popular, the standard interface was rated highest for the 300x300 pixels view. Hence, on a smaller display, precise interaction may have an increased impact on the interface usability. Overall, we believe that the alternative interaction techniques show great potential for further development. In particular, a redesign should encourage parallel interaction more strongly and also provide improved support for precise navigation. |
Heilig, Mathias; Demarmels, Mischa; König, Werner A; Gerken, Jens; Rexhausen, Sebastian; Jetter, Christian; Reiterer, Harald MedioVis - Visual Information Seeking in Digital Libraries Inproceedings Proceedings of the working conference on Advanced visual interfaces - AVI '08, ACM Press, New York, New York, USA, 2008, ISBN: 978-1-60558-141-5. Abstract | BibTeX | Links: @inproceedings{Heilig2008, title = {MedioVis - Visual Information Seeking in Digital Libraries}, author = {Mathias Heilig and Mischa Demarmels and Werner A König and Jens Gerken and Sebastian Rexhausen and Christian Jetter and Harald Reiterer}, url = {https://hci.w-hs.de/pub_mediovis_-_visual_information_seeking_in_digital_libraries/, PDF Download}, doi = {10.1145/1385569.1385671}, isbn = {978-1-60558-141-5}, year = {2008}, date = {2008-01-01}, booktitle = {Proceedings of the working conference on Advanced visual interfaces - AVI '08}, publisher = {ACM Press}, address = {New York, New York, USA}, abstract = {MedioVis is a visual information seeking system that aims to support users natural seeking behavior, particularly in complex information spaces. To achieve this goal we introduce multiple complementary visualization techniques together with an easy-touse and consistent interaction concept. Over the last four years, MedioVis was developed in the context of digital libraries following a user-centered design process. The focus of this paper is the presentation of our interaction model and further to give an overview of the applied visualization techniques.}, keywords = {coordinated views, interaction design, semantic zooming}, pubstate = {published}, tppubtype = {inproceedings} } MedioVis is a visual information seeking system that aims to support users natural seeking behavior, particularly in complex information spaces. To achieve this goal we introduce multiple complementary visualization techniques together with an easy-touse and consistent interaction concept. Over the last four years, MedioVis was developed in the context of digital libraries following a user-centered design process. The focus of this paper is the presentation of our interaction model and further to give an overview of the applied visualization techniques. |
Gerken, Jens; Bak, Peter; Jetter, Christian; Klinkhammer, Daniel; Reiterer, Harald How to use interaction logs effectively for usability evaluation Inproceedings CHI 2008 Workshop BELIV ' 08 : Beyond time and errors - novel evaLuation methods for Information Visualization, Apr 2008, 2008. Abstract | BibTeX | Links: @inproceedings{Gerken2008, title = {How to use interaction logs effectively for usability evaluation}, author = {Jens Gerken and Peter Bak and Christian Jetter and Daniel Klinkhammer and Harald Reiterer}, url = {https://hci.w-hs.de/pub_how_to_use_interaction_logs_effectively_for_usability_evaluation/, PDF Download}, year = {2008}, date = {2008-01-01}, booktitle = {CHI 2008 Workshop BELIV ' 08 : Beyond time and errors - novel evaLuation methods for Information Visualization, Apr 2008}, abstract = {In this paper we argue for a combined approach of logging analysis and interview techniques to evaluate the usability of web distributed applications. Logging analysis has proven as an efficient and effective method to investigate websites usability. However it seems insufficient for more complex applications. We outline a case study of a library search system, in which users' information seeking behavior is investigated with both the analysis of log files and qualitative interviews with real users. We argue that such an approach should provide a more accurate usability assessment of the system, especially when users' performance in a long-run is investigated.}, keywords = {benutzerfreundlichkeit, evaluation, längsschnittuntersuchung, mensch-maschine-kommunikation, visualisierung}, pubstate = {published}, tppubtype = {inproceedings} } In this paper we argue for a combined approach of logging analysis and interview techniques to evaluate the usability of web distributed applications. Logging analysis has proven as an efficient and effective method to investigate websites usability. However it seems insufficient for more complex applications. We outline a case study of a library search system, in which users' information seeking behavior is investigated with both the analysis of log files and qualitative interviews with real users. We argue that such an approach should provide a more accurate usability assessment of the system, especially when users' performance in a long-run is investigated. |
Gerken, Jens; Demarmels, Mischa; Dierdorf, Stefan; Reiterer, Harald HyperScatter - Modellierungs- und Zoomtechniken für Punktdiagramme Inproceedings Kindsmüller, Herczeg (Ed.): Mensch & Computer 2008: Viel mehr Interaktion, 8. Konferenz für interaktive und kooperative Medien, Oldenbourg Verlag, 2008. Abstract | BibTeX | Links: @inproceedings{Gerken2008b, title = {HyperScatter - Modellierungs- und Zoomtechniken für Punktdiagramme}, author = {Jens Gerken and Mischa Demarmels and Stefan Dierdorf and Harald Reiterer}, editor = {Herczeg Kindsmüller}, url = {https://hci.w-hs.de/pub_hyperscatter_-_modellierungs-_und_zoomtechniken_fuer_punktdiagramme/, PDF Download}, year = {2008}, date = {2008-01-01}, booktitle = {Mensch & Computer 2008: Viel mehr Interaktion, 8. Konferenz für interaktive und kooperative Medien}, publisher = {Oldenbourg Verlag}, abstract = {Der Einsatz von Werkzeugen aus dem Bereich der Informationsvisualisierung im privaten Alltag, beispielsweise beim Stöbern in digitalen Bibliotheken wie einer Filmdatenbank, stellt Entwickler vor neue Herausforderungen bezüglich des Interaktionsdesigns muss dieses doch den deutlich höheren Anforderungen der zumeist unerfahrenen Nutzer hinsichtlich der Gebrauchstauglichkeit genügen. Ein möglicher Lösungsansatz könnte hierbei in dem kombinierten Einsatz möglichst einfacher Werkzeuge, die auf einem einheitlichen Interaktionsdesign basieren, liegen. Dieser Beitrag führt die Arbeit aus (Reiterer et al. 2005) fort und zeigt am Beispiel eines Punktdiagramms, dem HyperScatter auf, wie die dort vorgestellte Modellierung des Informationsraums in Kombination mit Zoomtechniken auf andere Werkzeuge übertragbar ist und hierdurch das Ziel eines einheitlichen Interaktionsdesigns erreicht wird. Weiterhin wurde der HyperScatter in einer neuartigen zweiwöchigen Längsschnitt-Evaluationsstudie auf seine Gebrauchstauglichkeit hin überprüft sowie auf seine Fähigkeit, als alleinstehendes Werkzeug den Benutzer in seiner Informationssuche zu unterstützen.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } Der Einsatz von Werkzeugen aus dem Bereich der Informationsvisualisierung im privaten Alltag, beispielsweise beim Stöbern in digitalen Bibliotheken wie einer Filmdatenbank, stellt Entwickler vor neue Herausforderungen bezüglich des Interaktionsdesigns muss dieses doch den deutlich höheren Anforderungen der zumeist unerfahrenen Nutzer hinsichtlich der Gebrauchstauglichkeit genügen. Ein möglicher Lösungsansatz könnte hierbei in dem kombinierten Einsatz möglichst einfacher Werkzeuge, die auf einem einheitlichen Interaktionsdesign basieren, liegen. Dieser Beitrag führt die Arbeit aus (Reiterer et al. 2005) fort und zeigt am Beispiel eines Punktdiagramms, dem HyperScatter auf, wie die dort vorgestellte Modellierung des Informationsraums in Kombination mit Zoomtechniken auf andere Werkzeuge übertragbar ist und hierdurch das Ziel eines einheitlichen Interaktionsdesigns erreicht wird. Weiterhin wurde der HyperScatter in einer neuartigen zweiwöchigen Längsschnitt-Evaluationsstudie auf seine Gebrauchstauglichkeit hin überprüft sowie auf seine Fähigkeit, als alleinstehendes Werkzeug den Benutzer in seiner Informationssuche zu unterstützen. |
Foehrenbach, Stephanie; König, Werner A; Gerken, Jens; Reiterer, Harald Natural Interaction with Hand Gestures and Tactile Feedback for large, high-res Displays Inproceedings MITH'08 : Workshop on Multimodal Interaction Through Haptic Feedback, held in conjunction with AVI'08 : International Working Conference on Advanced Visual Interfaces, 2008. Abstract | BibTeX | Links: @inproceedings{Foehrenbach2008b, title = {Natural Interaction with Hand Gestures and Tactile Feedback for large, high-res Displays}, author = {Stephanie Foehrenbach and Werner A König and Jens Gerken and Harald Reiterer}, url = {https://hci.w-hs.de/pub_natural_interaction_with_hand_gestures_and_tactile_feedback_for_large_high-res_displays/, PDF Download}, year = {2008}, date = {2008-01-01}, booktitle = {MITH'08 : Workshop on Multimodal Interaction Through Haptic Feedback, held in conjunction with AVI'08 : International Working Conference on Advanced Visual Interfaces}, abstract = {Human beings perceive their surroundings based on sensory information from diverse channels. However, for humancomputer interaction we mostly restrict the user on visual perception. To investigate the effect of additional tactile feedback on pointing and selection tasks we conducted a comparative evaluation study based on ISO 9241-9. The 20 participants performed horizontal and vertical one-directional tapping tasks with hand gesture input with and without tactile feedback on a large, high resolution display. In contrast to previous research we cannot confirm a benefit of tactile feedback on user performance. Our results show no significant effect in terms of effective index of performance and even a significant higher error rate for horizontal target alignment when using tactile feedback. Furthermore we found a significant difference in favor of the horizontal target alignment compared to the vertical one in terms of the effective index of performance.}, keywords = {controlled experiment, fitts' law, hand gestures, input device, large high-resolution display, tactile feedback}, pubstate = {published}, tppubtype = {inproceedings} } Human beings perceive their surroundings based on sensory information from diverse channels. However, for humancomputer interaction we mostly restrict the user on visual perception. To investigate the effect of additional tactile feedback on pointing and selection tasks we conducted a comparative evaluation study based on ISO 9241-9. The 20 participants performed horizontal and vertical one-directional tapping tasks with hand gesture input with and without tactile feedback on a large, high resolution display. In contrast to previous research we cannot confirm a benefit of tactile feedback on user performance. Our results show no significant effect in terms of effective index of performance and even a significant higher error rate for horizontal target alignment when using tactile feedback. Furthermore we found a significant difference in favor of the horizontal target alignment compared to the vertical one in terms of the effective index of performance. |
Jetter, Christian; König, Werner A; Gerken, Jens; Reiterer, Harald ZOIL - A Cross-Platform User Interface Paradigm for Personal Information Management Inproceedings Personal Information Management 2008 (PIM 2008), CHI 2008 Workshop, April 5 - 6, 2008, Florence, Italy, 2008. Abstract | BibTeX | Links: @inproceedings{Jetter2008, title = {ZOIL - A Cross-Platform User Interface Paradigm for Personal Information Management}, author = {Christian Jetter and Werner A König and Jens Gerken and Harald Reiterer}, url = {https://hci.w-hs.de/pub_zoil_-_a_cross-platform_user_interface_paradigm_for_personal_information_management/, PDF Download}, year = {2008}, date = {2008-01-01}, booktitle = {Personal Information Management 2008 (PIM 2008), CHI 2008 Workshop, April 5 - 6, 2008, Florence, Italy}, abstract = {In this paper we introduce the novel user interface paradigm ZOIL (Zoomable Object-Oriented Information Landscape). ZOIL is aimed at unifying all types of local and remote information items with their connected functionality and with their mutual relations in a single visual workspace as a replacement of today s desktop metaphor. This workspace can serve as an integrated work environment for traditional personal information management (PIM), but can also be used for PIM tasks in a wider sense. By formulating ZOIL s fundamental design principles we describe the interaction style, visualization techniques and interface physics of a ZOIL user interface. Furthermore we discuss ZOIL s ability to provide nomadic PIM environments for mobile and stationary use.}, keywords = {information visualization, object-oriented user interfaces, personal information management, post-wimp user interfaces, zoomable user interfaces}, pubstate = {published}, tppubtype = {inproceedings} } In this paper we introduce the novel user interface paradigm ZOIL (Zoomable Object-Oriented Information Landscape). ZOIL is aimed at unifying all types of local and remote information items with their connected functionality and with their mutual relations in a single visual workspace as a replacement of today s desktop metaphor. This workspace can serve as an integrated work environment for traditional personal information management (PIM), but can also be used for PIM tasks in a wider sense. By formulating ZOIL s fundamental design principles we describe the interaction style, visualization techniques and interface physics of a ZOIL user interface. Furthermore we discuss ZOIL s ability to provide nomadic PIM environments for mobile and stationary use. |
2007 |
Büring, Thorsten; Gerken, Jens; Reiterer, Harald Dynamic text filtering for improving the usability of alphasliders on small screens Inproceedings 2007 11th International Conference Information Visualization (IV '07), S. 145–149, IEEE, 2007, ISSN: 1550-6037. Abstract | BibTeX | Links: @inproceedings{Büring2007, title = {Dynamic text filtering for improving the usability of alphasliders on small screens}, author = {Thorsten Büring and Jens Gerken and Harald Reiterer}, url = {https://hci.w-hs.de/pub_dynamic_text_filtering_for_improving_the_usability_of_alphasliders_on_small_screens/, PDF Download}, doi = {10.1109/IV.2007.43}, issn = {1550-6037}, year = {2007}, date = {2007-01-01}, booktitle = {2007 11th International Conference Information Visualization (IV '07)}, pages = {145--149}, publisher = {IEEE}, abstract = {Previous research has shown that Alphasliders are an effective tool for searching an alphabetically sorted list when only limited screen space is available for the graphical user interface. To improve user satisfaction, we propose equipping the widget with a novel text filter to dynamically limit the slider range. In this way, users are supported in locating target items and in identifying records that are missing. The results of a comparative user evaluation run on a Personal Digital Assistant showed that 8 out of 12 participants preferred the filter widget to the classic interface. We further suggest an enhanced Alphaslider design to speed up user interaction.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } Previous research has shown that Alphasliders are an effective tool for searching an alphabetically sorted list when only limited screen space is available for the graphical user interface. To improve user satisfaction, we propose equipping the widget with a novel text filter to dynamically limit the slider range. In this way, users are supported in locating target items and in identifying records that are missing. The results of a comparative user evaluation run on a Personal Digital Assistant showed that 8 out of 12 participants preferred the filter widget to the classic interface. We further suggest an enhanced Alphaslider design to speed up user interaction. |
Reiterer, Harald; Gerken, Jens; Jetter, Christian Benutzergerechte und effiziente Navigation und Interaktion in digitalen Bibliotheken und Katalogen Inproceedings Vortrag, gehalten am 19. März 2007 auf dem 3. Leipziger Kongress für Information und Bibliothek, 2007. Abstract | BibTeX | Links: @inproceedings{Reiterer2007Benut-6241, title = {Benutzergerechte und effiziente Navigation und Interaktion in digitalen Bibliotheken und Katalogen}, author = {Harald Reiterer and Jens Gerken and Christian Jetter}, url = {https://hci.w-hs.de/pub_benutzergerechte_und_effiziente_navigation_und_interaktion_in_digitalen_bibliotheken_und_katalogen/, PDF Download}, year = {2007}, date = {2007-01-01}, booktitle = {Vortrag, gehalten am 19. März 2007 auf dem 3. Leipziger Kongress für Information und Bibliothek}, abstract = {In diesem Beitrag werden neun Design - Prinzipien, die die Gestaltung von digitalen Bibliotheken und Katalogen hinsichtlich Benutzerfreundlichkeit und effizienter Navigation und Interaktion unterstützen können anhand des Projekts MedioVis vorgestellt. Die Design - Prinzipien entstammen hierbei dem Forschungsbereich Mensch - Computer Interaktion und im Speziellen der Erfahrung der Autoren mit der Konzeption und Entwicklung von visuellen Suchsystemen in mehreren EU Projekten. Das Projekt MedioVis ist hierbei der letzte Evolutionsschritt und vereint eine tabellenbasierte Trefferdarstellung mit Zooming- und Browsing-Konzepten sowie weiteren Visualisierungen, um den Benutzer sowohl bei einer zielgerichteten analytischen Suche als auch einem interessengeleiteten Stöbern optimal zu unterstützen.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } In diesem Beitrag werden neun Design - Prinzipien, die die Gestaltung von digitalen Bibliotheken und Katalogen hinsichtlich Benutzerfreundlichkeit und effizienter Navigation und Interaktion unterstützen können anhand des Projekts MedioVis vorgestellt. Die Design - Prinzipien entstammen hierbei dem Forschungsbereich Mensch - Computer Interaktion und im Speziellen der Erfahrung der Autoren mit der Konzeption und Entwicklung von visuellen Suchsystemen in mehreren EU Projekten. Das Projekt MedioVis ist hierbei der letzte Evolutionsschritt und vereint eine tabellenbasierte Trefferdarstellung mit Zooming- und Browsing-Konzepten sowie weiteren Visualisierungen, um den Benutzer sowohl bei einer zielgerichteten analytischen Suche als auch einem interessengeleiteten Stöbern optimal zu unterstützen. |
Rexhausen, Sebastian; Demarmels, Mischa; Jetter, Christian; Heilig, Mathias; Gerken, Jens; Reiterer, Harald Blockbuster - a visual explorer for motion picture data Inproceedings InfoVis 2007 (Summary of contest entry for InfoVis Contest 2007), Sacramento, CA, 2007, 2007. Abstract | BibTeX | Links: @inproceedings{Rexhausen2007, title = {Blockbuster - a visual explorer for motion picture data}, author = {Sebastian Rexhausen and Mischa Demarmels and Christian Jetter and Mathias Heilig and Jens Gerken and Harald Reiterer}, url = {https://hci.w-hs.de/pub_blockbuster_-_a_visual_explorer_for_motion_picture_data/, PDF Download}, year = {2007}, date = {2007-01-01}, booktitle = {InfoVis 2007 (Summary of contest entry for InfoVis Contest 2007), Sacramento, CA, 2007}, abstract = {In this paper we introduce our visual explorer "Blockbuster" as a contribution to the InfoVis Contest 2007. The system's development followed a user-centered design process and a design rationale considering not only the pragmatic qualities of the system, but also hedonic qualities like aesthetics or "joy-of-use". Apart from briefly outlining the employed visualization techniques, we will focus on Blockbuster's interaction design, which is aimed at facilitating the selection, combination and mutual filtering of visualizations under a consistent interaction paradigm. Blockbuster thereby demonstrates the potential of information visualization for end-user-centered applications that blur the boundaries of information visualization, visual information seeking and browsing.}, keywords = {coordinated views, hypergrid, interaction design, semantic, visualization, zooming}, pubstate = {published}, tppubtype = {inproceedings} } In this paper we introduce our visual explorer "Blockbuster" as a contribution to the InfoVis Contest 2007. The system's development followed a user-centered design process and a design rationale considering not only the pragmatic qualities of the system, but also hedonic qualities like aesthetics or "joy-of-use". Apart from briefly outlining the employed visualization techniques, we will focus on Blockbuster's interaction design, which is aimed at facilitating the selection, combination and mutual filtering of visualizations under a consistent interaction paradigm. Blockbuster thereby demonstrates the potential of information visualization for end-user-centered applications that blur the boundaries of information visualization, visual information seeking and browsing. |
Gerken, Jens; Bak, Peter; Reiterer, Harald Longitudinal evaluation methods in human-computer studies and visual analytics Inproceedings InfoVis 2007 : Workshop on Metrics for the Evaluation of Visual Analytics, Sacramento, CA, 2007, 2007. Abstract | BibTeX | Links: @inproceedings{Gerken2007, title = {Longitudinal evaluation methods in human-computer studies and visual analytics}, author = {Jens Gerken and Peter Bak and Harald Reiterer}, url = {https://hci.w-hs.de/pub_longitudinal_evaluation_methods_in_human_computer_studies_and_visual_analytics/, PDF Download}, year = {2007}, date = {2007-01-01}, booktitle = {InfoVis 2007 : Workshop on Metrics for the Evaluation of Visual Analytics, Sacramento, CA, 2007}, abstract = {In Human-Computer studies and visual analytics, the majority of the evaluation methods applied, collect data at a single point in time, in form of cross-sectional data. In several studies numerous visualization tools were evaluated in controlled experiments. Although the experiments discovered valuable findings, certain drawbacks of the research method were expressed. The time constraints of one-time experiments reduce the amount of training which can be given to the participants. Furthermore, when the studies tried to measure the insight derived from the visualization tools the time constraints didn't allow observing how these insights develop over time or their interdependency. Further problems of cross-sectional studies are well known, like the selection of appropriate tasks, the mostly extrinsic motivation of the participants, the influence of a laboratory environment compared to a realistic work setting and whether a visualization tool does meet the work requirements in the long run. In this position paper we argue for applying longitudinal research methods in human-computer studies as an extension to cross-sectional studies and present a first approach towards a methodological research framework. We suggest a set of research questions and performance measures that would be benefical for extending cross-sectional studies with longitudinal ones. We also describe in two case studies, in which only cross-sectional research methods were used, how they can improved by longitudinal methods.}, keywords = {evaluation, experiment, long-term, longitudinal, methodology, research framework, visual analytics}, pubstate = {published}, tppubtype = {inproceedings} } In Human-Computer studies and visual analytics, the majority of the evaluation methods applied, collect data at a single point in time, in form of cross-sectional data. In several studies numerous visualization tools were evaluated in controlled experiments. Although the experiments discovered valuable findings, certain drawbacks of the research method were expressed. The time constraints of one-time experiments reduce the amount of training which can be given to the participants. Furthermore, when the studies tried to measure the insight derived from the visualization tools the time constraints didn't allow observing how these insights develop over time or their interdependency. Further problems of cross-sectional studies are well known, like the selection of appropriate tasks, the mostly extrinsic motivation of the participants, the influence of a laboratory environment compared to a realistic work setting and whether a visualization tool does meet the work requirements in the long run. In this position paper we argue for applying longitudinal research methods in human-computer studies as an extension to cross-sectional studies and present a first approach towards a methodological research framework. We suggest a set of research questions and performance measures that would be benefical for extending cross-sectional studies with longitudinal ones. We also describe in two case studies, in which only cross-sectional research methods were used, how they can improved by longitudinal methods. |
Jetter, Christian; Gerken, Jens A Simplified Model of User Experience for Practical Application Inproceedings NordiCHI 2006, Oslo : The 2nd COST294-MAUSE International Open Workshop Üser eXperience - Towards a unified view.", S. 106–111, 2007. Abstract | BibTeX | Links: @inproceedings{Jetter2007Simpl-5972, title = {A Simplified Model of User Experience for Practical Application}, author = {Christian Jetter and Jens Gerken}, url = {https://hci.w-hs.de/pub_a_simplified_model_of_user_experience_for_practical_application/, PDF Download}, year = {2007}, date = {2007-01-01}, booktitle = {NordiCHI 2006, Oslo : The 2nd COST294-MAUSE International Open Workshop Üser eXperience - Towards a unified view."}, pages = {106--111}, abstract = {Today s highly competitive mass markets of interactive products have led to a new perception of product quality by the users and providers of information technology. This new perception goes far beyond the concepts of pure functionality or usability, which are traditionally promoted by software engineering or HCI research. It also incorporates hard-to-grasp concepts from visual and industrial design, psychology, or marketing research, e.g. attractiveness, fun or the successful delivery of a brand proposition. Thus the achievement of this kind of a positive "user experience" (or UX) has become the design goal for numerous interdisciplinary UX teams at world s leading IT manufacturers. However, although the term user experience is already widely adopted by practitioners and the industry, there is no scientific consensus on a definition or a theoretical model of UX yet. In this paper we therefore collect different views from scientific and practitioner literature and unify them in a simplified model of UX for practical application and as a theoretical framework for future UX-oriented endeavors.}, keywords = {hedonic qualities, organizational values, pragmatic qualities, user experience, user values, value-centered hci}, pubstate = {published}, tppubtype = {inproceedings} } Today s highly competitive mass markets of interactive products have led to a new perception of product quality by the users and providers of information technology. This new perception goes far beyond the concepts of pure functionality or usability, which are traditionally promoted by software engineering or HCI research. It also incorporates hard-to-grasp concepts from visual and industrial design, psychology, or marketing research, e.g. attractiveness, fun or the successful delivery of a brand proposition. Thus the achievement of this kind of a positive "user experience" (or UX) has become the design goal for numerous interdisciplinary UX teams at world s leading IT manufacturers. However, although the term user experience is already widely adopted by practitioners and the industry, there is no scientific consensus on a definition or a theoretical model of UX yet. In this paper we therefore collect different views from scientific and practitioner literature and unify them in a simplified model of UX for practical application and as a theoretical framework for future UX-oriented endeavors. |
2006 |
Büring, Thorsten; Gerken, Jens; Reiterer, Harald User Interaction with Scatterplots on Small Screens : a Comparative Evaluation of Geometric-Semantic Zoom and Fisheye Distortion Journal Article IEEE Transactions on Visualization and Computer Graphics, 12 (5), S. 829–836, 2006, ISSN: 1077-2626. Abstract | BibTeX | Links: @article{Büring2006, title = {User Interaction with Scatterplots on Small Screens : a Comparative Evaluation of Geometric-Semantic Zoom and Fisheye Distortion}, author = {Thorsten Büring and Jens Gerken and Harald Reiterer}, url = {https://hci.w-hs.de/pub_user_interaction_with_scatterplots_on_small_screens_a_comparative_evaluation_of_geometric-semantic_zoom_and_fisheye_distortion/, PDF Download}, doi = {10.1109/TVCG.2006.187}, issn = {1077-2626}, year = {2006}, date = {2006-01-01}, journal = {IEEE Transactions on Visualization and Computer Graphics}, volume = {12}, number = {5}, pages = {829--836}, abstract = {Existing information-visualization techniques that target small screens are usually limited to exploring a few hundred items. In this article we present a scatterplot tool for Personal Digital Assistants that allows the handling of many thousands of items. The application s scalability is achieved by incorporating two alternative interaction techniques: a geometric-semantic zoom that provides smooth transition between overview and detail, and a fisheye distortion that displays the focus and context regions of the scatterplot in a single view. A user study with 24 participants was conducted to compare the usability and efficiency of both techniques when searching a book database containing 7500 items. The study was run on a pendriven Wacom board simulating a PDA interface. While the results showed no significant difference in task-completion times, a clear majority of 20 users preferred the fisheye view to the zoom interaction. In addition, other dependent variables such as user satisfaction and subjective rating of orientation and navigation support revealed a preference for the fisheye distortion. These findings partly contradict related research and indicate that, when using a small screen, users place higher value on the ability to preserve navigational context than they do on the ease of use of a simplistic, metaphor-based interaction style.}, keywords = {fisheye, focus+context, pda, scatterplot, small screen, zoom}, pubstate = {published}, tppubtype = {article} } Existing information-visualization techniques that target small screens are usually limited to exploring a few hundred items. In this article we present a scatterplot tool for Personal Digital Assistants that allows the handling of many thousands of items. The application s scalability is achieved by incorporating two alternative interaction techniques: a geometric-semantic zoom that provides smooth transition between overview and detail, and a fisheye distortion that displays the focus and context regions of the scatterplot in a single view. A user study with 24 participants was conducted to compare the usability and efficiency of both techniques when searching a book database containing 7500 items. The study was run on a pendriven Wacom board simulating a PDA interface. While the results showed no significant difference in task-completion times, a clear majority of 20 users preferred the fisheye view to the zoom interaction. In addition, other dependent variables such as user satisfaction and subjective rating of orientation and navigation support revealed a preference for the fisheye distortion. These findings partly contradict related research and indicate that, when using a small screen, users place higher value on the ability to preserve navigational context than they do on the ease of use of a simplistic, metaphor-based interaction style. |
Büring, Thorsten; Gerken, Jens; Reiterer, Harald Usability of overview-supported zooming on small screens with regard to individual differences in spatial ability Inproceedings Proceedings of the working conference on advanced visual interfaces, S. 233–240, 2006. Abstract | BibTeX | Links: @inproceedings{Büring2006b, title = {Usability of overview-supported zooming on small screens with regard to individual differences in spatial ability}, author = {Thorsten Büring and Jens Gerken and Harald Reiterer}, url = {https://hci.w-hs.de/pub_usability_of_overview-supported_zooming_on_small_screens_with_regard_to_individual_differences_in_spatial_ability/, PDF Download}, year = {2006}, date = {2006-01-01}, booktitle = {Proceedings of the working conference on advanced visual interfaces}, pages = {233--240}, abstract = {While zoomable user interfaces can improve the usability of applications by easing data access, a drawback is that some users tend to become lost after they have zoomed in. Previous studies indicate that this effect could be related to individual differences in spatial ability. To overcome such orientation problems, many desktop applications feature an additional overview window showing a miniature of the entire information space. Small devices, however, have a very limited screen real estate and incorporating an overview window often means pruning the size of the detail view considerably. Given this context, we report the results of a user study in which 24 participants solved search tasks by using two zoomable scatterplot applications on a PDA - one of the applications featured an overview, the other relied solely on the detail view. In contrast to similar studies for desktop applications, there was no significant difference in user preference between the interfaces. On the other hand, participants solved search tasks faster without the overview. This indicates that, on small screens, a larger detail view can outweigh the benefits gained from an overview window. Individual differences in spatial ability did not have a significant effect on task-completion times although results suggest that participants with higher spatial ability were slowed down by the overview more than low spatial-ability users.}, keywords = {overview plus detail, scatterplot, small screen, spatial ability, zoom}, pubstate = {published}, tppubtype = {inproceedings} } While zoomable user interfaces can improve the usability of applications by easing data access, a drawback is that some users tend to become lost after they have zoomed in. Previous studies indicate that this effect could be related to individual differences in spatial ability. To overcome such orientation problems, many desktop applications feature an additional overview window showing a miniature of the entire information space. Small devices, however, have a very limited screen real estate and incorporating an overview window often means pruning the size of the detail view considerably. Given this context, we report the results of a user study in which 24 participants solved search tasks by using two zoomable scatterplot applications on a PDA - one of the applications featured an overview, the other relied solely on the detail view. In contrast to similar studies for desktop applications, there was no significant difference in user preference between the interfaces. On the other hand, participants solved search tasks faster without the overview. This indicates that, on small screens, a larger detail view can outweigh the benefits gained from an overview window. Individual differences in spatial ability did not have a significant effect on task-completion times although results suggest that participants with higher spatial ability were slowed down by the overview more than low spatial-ability users. |
Jetter, Christian; König, Werner A; Gerken, Jens; Reiterer, Harald MedioVis : neue Formen der Navigation in Webdatenbanken Inproceedings uDayIV ; Information nutzbar machen ; Information der Beiträge zum Usability Day IV, 09. Juni 2006, S. 126–129, 2006. Abstract | BibTeX | Links: @inproceedings{Jetter2006, title = {MedioVis : neue Formen der Navigation in Webdatenbanken}, author = {Christian Jetter and Werner A König and Jens Gerken and Harald Reiterer}, url = {https://hci.w-hs.de/pub_mediovis_neue_formen_der_navigation_in_webdatenbanken/, PDF Download}, year = {2006}, date = {2006-01-01}, booktitle = {uDayIV ; Information nutzbar machen ; Information der Beiträge zum Usability Day IV, 09. Juni 2006}, pages = {126--129}, abstract = {Die Komplexität heutiger Informationsangebote im Web erfordert große Anstrengungen bei der Gestaltung ihrer Benutzungsschnittstellen, Suchfunktionen oder Navigationsstrukturen. Die Anbieter sind bislang aufgrund der Restriktionen von HTML dazu gezwungen, den Funktions- und Informationsumfang in statische Abfolgen schablonenartiger Dialoge abzubilden, weshalb das Repertoire an Gestaltungsmöglichkeiten der Mensch-Computer Interaktion stark eingeschränkt ist. Daher findet derzeit unter Schlagworten wie Web 2.0 oder AJAX eine Wiederentdeckung der bewährten direkt-manipulativen Interaktion von Desktop- Applikationen statt, die neue Formen der Visualisierung und Interaktion im Web erlaubt. Auch MedioVis setzt mit seinen Zoomable User Interfaces (ZUIs) auf die direkt-manipulative Navigation in multimedialen Datenbanken, Katalogen oder Verzeichnissen. Seine neuen Interaktionskonzepte erlauben dabei die benutzergerechte Präsentation umfangreicher Informationsräume verschiedenster Datentypen und Modalitäten. Dabei wird von MedioVis die analytische Suche im Informationsraum mit interessengeleitetem Browsing funktional und visuell kombiniert, wobei es als Java-Lösung darüber hinaus den Komfort und die Antwortzeiten lokaler Applikationen für das Web anbietet.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } Die Komplexität heutiger Informationsangebote im Web erfordert große Anstrengungen bei der Gestaltung ihrer Benutzungsschnittstellen, Suchfunktionen oder Navigationsstrukturen. Die Anbieter sind bislang aufgrund der Restriktionen von HTML dazu gezwungen, den Funktions- und Informationsumfang in statische Abfolgen schablonenartiger Dialoge abzubilden, weshalb das Repertoire an Gestaltungsmöglichkeiten der Mensch-Computer Interaktion stark eingeschränkt ist. Daher findet derzeit unter Schlagworten wie Web 2.0 oder AJAX eine Wiederentdeckung der bewährten direkt-manipulativen Interaktion von Desktop- Applikationen statt, die neue Formen der Visualisierung und Interaktion im Web erlaubt. Auch MedioVis setzt mit seinen Zoomable User Interfaces (ZUIs) auf die direkt-manipulative Navigation in multimedialen Datenbanken, Katalogen oder Verzeichnissen. Seine neuen Interaktionskonzepte erlauben dabei die benutzergerechte Präsentation umfangreicher Informationsräume verschiedenster Datentypen und Modalitäten. Dabei wird von MedioVis die analytische Suche im Informationsraum mit interessengeleitetem Browsing funktional und visuell kombiniert, wobei es als Java-Lösung darüber hinaus den Komfort und die Antwortzeiten lokaler Applikationen für das Web anbietet. |
2005 |
Jetter, Christian; Gerken, Jens; König, Werner A; Grün, Christian; Reiterer, Harald HyperGrid : accessing complex information spaces Inproceedings People and computers XIX - the bigger picture; proceedings of HCI 2005, 2005. Abstract | BibTeX | Links: @inproceedings{Jetter2005, title = {HyperGrid : accessing complex information spaces}, author = {Christian Jetter and Jens Gerken and Werner A König and Christian Grün and Harald Reiterer}, url = {https://hci.w-hs.de/pub_hypergrid_accessing_complex_information_spaces/, PDF Download}, year = {2005}, date = {2005-01-01}, booktitle = {People and computers XIX - the bigger picture; proceedings of HCI 2005}, abstract = {In this paper, we describe a new interaction and visualization concept for non-expert users to easily access complex heterogeneous information spaces. The HyperGrid combines well-known table visualizations with zoomable user interface concepts to provide a two-dimensional grid as an access tool to multi-dimensional and relational data. It allows the presentation of attributes of multiple data types, various modalities and various levels of detail in a compact and consistent visual structure. Our concept is illustrated by a use-case based on our experiences and evaluations from preceding projects in the field of visual information seeking systems.}, keywords = {heterogeneous information space, hypergrid, interaction techniques, multi-dimensional data, visualization, zoomable user interfaces}, pubstate = {published}, tppubtype = {inproceedings} } In this paper, we describe a new interaction and visualization concept for non-expert users to easily access complex heterogeneous information spaces. The HyperGrid combines well-known table visualizations with zoomable user interface concepts to provide a two-dimensional grid as an access tool to multi-dimensional and relational data. It allows the presentation of attributes of multiple data types, various modalities and various levels of detail in a compact and consistent visual structure. Our concept is illustrated by a use-case based on our experiences and evaluations from preceding projects in the field of visual information seeking systems. |