Next Level Sports

XR Technologies and Ubiquitous Computing for Sports and Physical Activities

(XR Technologien und Ubiquitous Comuting für Sport- und Bewegungsanwendungen)


The willingness to exercise enough has decreased dramatically in Germany in recent years: According to the DKV Report 2018, only 43 percent of Germans reached the internationally recognized sufficient level of activity of the World Health Organization in the past year. In 2010, 60 percent achieved this level. Following the WHO, "computer-based interventions with interactive feedback as promising components at community level" are identified as a field of action.

Goals and Approach

Integrated systems made up of wearables, virtual or mixed reality, motion and fitness tracking technologies offer the opportunity today to create completely new sporting challenges and activities. With these digital gadgets, system solutions can be developed that enable various target groups to have immersive experiences that go well beyond traditional gaming experiences, sports and health-oriented forms of exercise. They also offer the opportunity to motivate the correct execution of movements or training plans and to be able to observe and analyze them much more precisely than before. This is where the “Next Level Sports” (NLS) project comes in, in which experience-oriented virtual, augmented and mixed reality sports and exercise offers are developed for four user groups or application scenarios and tested in the Open Innovation Lab Arena Park

Application Scenarios

1. Next Level Cross Sports: For performance-oriented multisport athletes, sports science-based training concepts are transformed into a new type of gameplay that contains elements of different sports or disciplines. Based on a continuous story, the athletes must e.g. Skip obstacles, throw / shoot opponents with balls, collect objects or can collect bonus points by completing certain bodyweight exercises in order to finally reach the game goal. The challenges developed should be able to be completed alone, in direct competition against other athletes and in cooperation with team members.

2. Next Level Health Prevention: The second application scenario deals with the majority of the population, which is difficult to reach for sport and exercise. Here, the playful aspect as a means of movement and coping with stress is clearly in the foreground - similar to how people occasionally engage in leisure activities such as bowling, billiards or even for an escape room or the like. decide. The interventions hardly noticeably promote the flexibility and coordination of the participants.

3. Next Level Rehab: For the rehabilitation of people after serious illnesses, injuries or operations as well as for people with disabilities, in addition to the previous treatments, physical activity offers are to be designed and implemented that additionally support and motivate mobilization. For this purpose, exercises should be selected that are used particularly frequently or for broad indications. These are then creatively embedded in augmented movement experiences.

4. Next Level Youth Sports: In child and youth rehabilitation, the world of experience of young people in the field of computer games can be productively adapted to motivate them to play movement therapy games. The “fun of the game” gradually leads to the “fun of the movement”, which can be practiced as a future behavior pattern.